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All weapons now have a bit of air control if an ennemy is in the strike zone.Community suggestion Sudden Death prevention invulnerability duration increases from 0.5 to 0.6 seconds.Community suggestion Malaise no longer increases the movement speed of enemies.Items obtained by the Collector (when completing a blueprint) are now Colorless.Community suggestion Tesla Coil blueprint drop rate increased.This is very subject to change and hence has no visual indication implemented yet. Legendary no longer increase the item level. Legendary items now scale based on the sum of your two highest statistics.
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New difficulty curve: We're experimenting with a new way of increasing the difficulty from one BC to the next.Inflict x damage per seconds to enemies per arrows stuck in them. Community suggestion New mutation: Barbed Tips.Close-ranged range attacks inflict X% bonus damages. Community suggestion New mutation: Point Blank.Instantly kill enemies going under 15% health (non-scaling). Community suggestion New mutation: No Mercy.Each kill starts a new wave of doom (up to 3 consecutive waves). New weapon: the Tombstone.Stay on the ground and doom nearby enemies if you manage to kill something with the last hit.An ethereal tombstone fall on the heads of doomed enemies.Hold to charge and break the club on the head of your unfortunate enemies. New weapon: the Toothpick.A big wooden club.New weapon: the Oven Axe.They say the last hit can be chained, but no one lived long enough to confirm.
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